Work in progress · rebuilt in Godot 4.6 + C#

The open-source
3D tile map editor

Elit3D is a free, open-source editor for building tile maps in 3D. Stack layers of tiles and 3D objects, paint terrain at different heights, and export your worlds to standard formats — perfect for retro-style RPG maps.

Free forever · BSD-2 licensed · Windows & Linux

Elit3D logo

No screenshots yet — help us show it off ↓

3D Tile-based, in real 3D space
100% Free & open source
OBJ Export to standard formats
v1.0 Targeting a 2026 release
Features

Everything you need to build a tile world

Designed for multi-layered, height-aware maps in the spirit of classic 4th-generation RPG worlds.

Multi-layer tiles

Compose maps from stacked layers of tiles, mixing 2D tilesets and 3D objects into a single scene.

3D object placement

Import your own 3D models and drop them into the grid alongside flat tiles to add real depth.

Terrain brushes

Paint terrain quickly with brush tools — fill, draw and erase across the map without fuss.

Height-based painting

Place tiles and sprites across different elevation planes to build hills, cliffs and inclines.

Asset import & hot-reload

Bring in your textures and meshes, and see edits reflected as you tweak them outside the editor.

OBJ / GLTF export

Export finished maps to Wavefront OBJ and glTF so they drop straight into your engine of choice.

Undo / redo & safe saving

A full history stack and careful save handling keep your work safe while you experiment.

Open file formats

Maps and tilesets save as readable JSON or XML, so your data is yours — versionable and inspectable.

Open source

Free, open, and built in the open

Elit3D started as a final-degree project in C++ and is being rewritten from the ground up in C# on the Godot 4.6 engine. The code is public under the permissive BSD-2-Clause license — read it, fork it, ship your own.

  • No paywalls, no accounts, no telemetry.
  • Clean layered architecture with a Godot-free core.
  • Contributions welcome — issues, ideas and pull requests.
Roadmap

The road to v1.0

A focused plan to ship a solid, pleasant editor in 2026.

  1. In progress

    Foundations

    Green CI, automated builds and downloadable releases.

  2. Next

    Never lose your work

    Robust load/save, error handling and "save before closing" prompts.

  3. Then

    A pleasant editor

    Keyboard shortcuts, drag & drop, and live asset hot-reload.

  4. v1.0

    Go public

    Proper docs, file-format reference and a real downloadable 1.0.

Support the project

Elit3D is built in spare time and given away for free. If it's useful to you — or you just want to see it reach 1.0 — a small donation keeps the work going. Every bit genuinely helps.

Not able to donate? Starring the repo and sharing Elit3D helps just as much.