How I moved my old website to a more modern and maintainable system using HUGO.
A look back at the history of Godosters, from its origins as an idea to the current project in Godot 4.
First entry of the Godosters development diary, an engine for creating Pokémon-style games in Godot. In this post, I review the current state of the project, its features, and where I want to take it.
Hello everyone, welcome to my blog.