A deep dive into the code of Pokémon Emerald, Essentials, Unity, and other tools to understand how the 4+ billion Spinda patterns are generated and how I implemented it in Godot 4.
I said the third part would be the last, but I've returned. With Claude's help, I re-wrote my Media Tracker: an Obsidian plugin that replaces the scripts and a split Hugo theme so anyone can have their own.
My experience installing Zorin OS for my family, the small technical issues that arose, and why I eventually decided to go back to Windows on one of the machines.
A reflection on one month using Claude: from Elit3D to TeleDonkey and the Media Tracker, and what thinking about all this makes me feel.
Third and final installment of the series about my Media Tracker. I explain how to use Hugo to visualize Obsidian notes and how to automate the entire process.