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Godosters

Monster Capture game engine developed in Godot

Godosters is a Pokémon-style game engine and project, currently developed in Godot 4. The project has evolved through several iterations and technologies, including C++, Unity, and Godot 3. It aims to provide a flexible base for creating monster-taming games, with features like a custom map system, actor/event logic, shaders, and more. For a detailed history and devlogs, check the related blog posts.

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